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Note 2: “Investigated” means that we have been able to successfully reproduce an issue on our dev environment and are currently looking at the root causes of said issue. Upcoming patches will address issues that may not be listed here.
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#Have been updated or has been updated Patch
This is also not a list of patch notes for the next patch. Note 1: This is not an exhaustive list of things being worked upon. Ongoing list of currently tracked issues: Note that this issue may still be visible when in lobby. Reworking this set means that the bonus can now be maintained for longer.įixed an issue that could cause low damage threshold mods to trigger immediately after death or after respawning.įixed an issue whereby players who are level 50 could appear as level 1 while in a party. The old functionality meant that the Statue set bonus could end after 8 seconds. Using either Tremor or Golem increases Firepower by 100% and Weapon Life Leech by 100% for you and your teammates While either Tremor or Golem is active, increase Firepower by 100% and Weapon Life Leech by 100% for you and your teammates Resolved an issue with the Devastator's Statue Set and changed its description to match its behaviour Note: The set bonus should apply to all frozen targets, no matter how they've been frozen. Improved the targeting of the Trickster's Venator's Knife so that it should now more consistently target a player's intended enemy.įixed an issue that could cause the Trickster's Hunt the Prey to not turn the player towards an enemy’s back if aiming down sights immediately after activationįixed the Technomancer's Borealis Monarch Set so that it will now correctly grant the 90% damage increase to any frozen targets
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#Have been updated or has been updated full
The Anti-duplication system will no longer take your equipped items into account when checking whether to re-roll a dropped duplicate.įixed an issue that could cause the Pyromancer's Thermal Bomb to lose all charges and enter full cooldown if a player was interruped while casing the skill Improved multiplayer so that rubberbanding & packet loss should now be reduced for players under 350ms